Online+Algebra+Games+and+Interactives+Presentation

=2016 Paraeducator Conference=

JUNIATA COLLEGE
June 9, 2016

Workshop prepared by Suzi Bender, Mount Union Area School District
I would LOVE to hear feedback from you and know how you use these interactive sites in the classrooms you share! Please feel free to comment and share at sbender@muasd.org. Used in the classroom, online games and interactive sites provide unique situations of constant and instant feedback that even the most conscientious and skilled teachers cannot. Individualizing mathematical experiences for each student, online games and “interactives” provide a private atmosphere that encourages students to try varied attempts. This workshop highlights sites that are easy to access, easy to learn, and easy to incorporate into Algebra I to encourage and assess a diverse group of learners. media type="custom" key="28593875"

To "play along" with this presentation, log on to =www.bendermath.wikispaces.com=

=Games and "Interactives"= =Assessment Ideas:=
 * 1. Algebra Puzzle**
 * [[image:Algebra_Puzzle.gif]] || =TRY IT NOW! =
 * ===Great for use with interactive whiteboard===
 * ===Promotes multiple approaches to solving the same problem===
 * ===Gets students communicating and working together to solve a problem===
 * ===Can be easily used to model equations using variables===
 * ===Can be used to introduce systems of equations===
 * ===Two different levels provide appropriate challenges for a more diverse group of students===
 * ===Have students represent the equations symbolically===
 * ===Have students describe their thought processes orally or on paper===
 * ===Ask students to create their own "Algebra Puzzles" given certain "outside numbers"===
 * ===Create "Algebra Puzzles" on paper that have the numbers missing along the edges but have the symbols (or use variables) given in the 3x3 grid and also the slider values given. (Assessment for evaluating expresssions)=== ||


 * 2. Algebraic Reasoning**
 * [[image:Algebraic_Reasoning.gif]] || =TRY IT NOW!=
 * ===Promotes a more concrete approach to solving equations===
 * ===Three different levels provide appropriate challenges for a more diverse group of students===
 * ===Great for communicating problem solving/algebraic thinking===
 * ===No two problems are ever the same, so students have unlimited number of practice problems===

=Assessment Ideas:=
 * ===Have students represent the equations symbolically===
 * ===Have students describe their thought processes orally or on paper===
 * ===Ask students to create their own "scales" given a certain value of one drum=== ||

=Assessment Ideas:=
 * 3. Circle Addition Equation**
 * [[image:Addition_Equation.gif]] || =TRY IT NOW!=
 * ===Great for interactive whiteboard===
 * ===Students can compete against each other or against themselves===
 * ===Promotes mental arithmetic===
 * ===Bonus for pair or individual who scores highest=== ||

=Assessment Ideas:=
 * 4. Late Delivery (Postman Game)**
 * [[image:postman_game.gif]] || =TRY IT NOW!=
 * ===Practice for evaluating expressions===
 * ===Gives examples if students get stuck===
 * ===Require that students play each level until they score a perfect score and show you=== ||


 * 5. Dolphin Game (Combining Like Terms)**
 * [[image:Dolphin_Game.gif width="540" height="319"]] || =TRY IT NOW!=
 * ===Practice for combining like terms===
 * ===Multiple choice helps students understand concept of equivalent expressions===
 * ===Students may adjust speed===
 * ===May use letter keys or mouse/interactive whiteboard to answer===

=Assessment Ideas:=
 * ===To assess efficiency set reasonable parameters such as at least 20 "trys" in five minutes, and then record "wins" vs. "trys" to calculate a percent grade===
 * ===To assess accuracy only (no pressure of time) set number of "trys" to a reasonable amount and then record "wins" vs. "trys" to calculate a percent grade=== ||

=Assessment Ideas:=
 * 6. Line Gem**
 * [[image:Line_Gem.gif width="544" height="405"]] || =TRY IT NOW!=
 * ===Provides practice with matching equations of all kinds of lines===
 * ===Encourages creative thinking by awarding more points for choosing lines that go through the most gems===
 * ===Gives instant visual feedback===
 * ==="Introduction" provides good //interactive// review of methods of graphing lines===
 * ==="Introduction" provides links to printable x-y tables and coordinate planes===
 * ==="Introduction" provides guided practice problems===
 * ===Levels increase in difficulty, providing additional challenges to students===
 * ===Set a certain score, and don't allow students to "pass" until they reach that score===
 * ===Give bonus for top three class high scores=== ||


 * 7. Shooting Balls**
 * [[image:Shooting_Balls.gif]] || =TRY IT NOW!=
 * ===Similar to "Line Gem," but lack of multiple choice gives students an added challenge===
 * ===Promotes the idea of "the steeper the line, the bigger the absolute value of the slope"===
 * ===Promotes the idea of "negative slopes tilt downward and positive slopes tilt upward"===
 * ===Four levels allows for varied level of assessment among diverse groups of students===
 * ==="Next situation" button allows teacher to "control" the placement of the dots for different levels of learners===
 * ===1-player, 2-player, or practice modes===

=Assessment Ideas:=
 * ===Click HEREfor a sample assessment rubric=== ||


 * 8. Cockroach Algebra**
 * [[image:cockroach_algebra.gif width="622" height="464"]] || =TRY IT NOW!=
 * ===Great practice for creating equations of lines in slope-intercept form efficiently (time pressure)===

=Assessment Ideas:=
 * ===Click HERE for a sample assessment rubric=== ||

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